Geralt of Rivia (
willnotchoose) wrote2020-05-23 07:24 pm
(no subject)
OOC PREFERENCES:
•CONTACT METHOD: plurk is probably easiest
•THREAD-JACKING: within reason?
•FOURTH WALLING / CANON PUNCTURE: feel free to recognize the actor, and he's well enough known he'll probably assume Jaskier's been talking him up if they're from a medieval canon. Otherwise, please no
•BACKTAGGING: have at it! It happens
•AVOIDED TOPICS: nothing I can think of
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: almost the end of season 1; he's on his way to the cabin to find Ciri, but for Barge purposes he died in the back of the wagon enroute.
•PHYSICAL DESCRIPTION: Geralt's a pretty intimidating figure at first glance. He's tall and broad, solid muscle built from decades of training and fighting, and covered in ragged scars. He's pale skinned with white hair, yellow/red eyes, and teeth that are a little too pointed for standard human. He favors simple medieval-appropriate attire when not armored, long sleeve loose-fitting shirts and trousers loose enough to move in easily with worn boots, hair usually either loose or tied back enough to keep it out of his eyes. He's rarely completely clean since he spends most of the time on the road without easy access to the appropriate facilities or companions who would complain, but he at least tries to keep his face shaved.
•DEMEANOR: Coarse, gruff, and generally rude in most situations, Geralt moves through the world with all the grace of a trained hunter and a general 'don't fuck with me' attitude.
•ABILITIES: At baseline, Geralt's essentially a human who's been turned up to 13. The various processes he was put through as a child to turn him into a Witcher have amplified natural human ability; he's far more durable, stronger, faster, and dextrous than even the most athletic human of his size and build, with keener hearing and smell and eyes he can adjust himself to be able to see in relative darkness. The processes also make him heal faster (although not significantly so; he still scars and he can still be killed, he just won't bleed out quite as fast and is less likely to be prone to infection), and age slower, and make him immune to just about any poison. He can do simple combat magic, called 'signs' in his world, rudimentary things like conjuring fire or pushing someone back that only last as long as he can maintain the gesture. He's been trained in every form of medieval weapon, and has combat skills equivalent to the most elite military group in terms of brutality, efficiency, and effectiveness. He knows something of herbalism, at least enough to make Witcher elixirs, can recognize what's safe to eat and what isn't in the woods, and knows how to live and survive in the wilderness.
A Witcher's true strength, however, or at least the thing that pushes them even further over the edge into Extra, are the aforementioned elixirs. When drank, they can amplify their abilities even further, from healing to durability to complete control over their bodies. They would be lethal to anyone else, and even so take a toll on Witchers themselves, leaving them exhausted and weak for hours once they wear off.
For Barge purposes, his innate physical abilities will remain the same but his magical ones will be blocked, and he won't come in with any of his elixirs.
•MEDICAL INFORMATION: Geralt's heart beats a quarter the rate of a normal human man's. Additionally, he's got a HELL of a lot of toxin built up in his system. It'll drop the longer he's on the Barge without his elixirs/access to his elixirs, but thanks to the fact he's been subjected to experimentation and repeated exposure it'll never be completely zero, just varying amounts that should kill a normal human.
•CABIN INFORMATION: Yennefer's travel tent; very comfortable and spacious one room space with simple but expensive furnishings, walls that look like fabric but obviously have metal underneath since they're on the Barge. The door's a pretty simple wooden one since tent doors don't lock, old and worn but still plenty sturdy.
•OFFENSIVE SUBJECTS: he's touchy about his upbringing; maybe don't call him a mutant to his face unless you want to get punched. he's also extremely sensitive about his past mistakes, particularly the whole Blavikin incident with Renfri.
IC PERMISSIONS:
•MENTAL: sure! he's not especially resistant in and of itself, although he's capable of fighting it once he realizes what's going on.
•MIMICRY: do itttt
•VIOLENCE: heck yeah
•MAGIC: yup, but if he's got his medallion he'll be afforded a little better immunity to illusion magic
•DEBATE: yessss
•OTHER / NOTES: Any other notes about what you would prefer to happen or prefer to avoid with your character, or a link to your own individual permissions page concerning your character's abilities.
•CONTACT METHOD: plurk is probably easiest
•THREAD-JACKING: within reason?
•FOURTH WALLING / CANON PUNCTURE: feel free to recognize the actor, and he's well enough known he'll probably assume Jaskier's been talking him up if they're from a medieval canon. Otherwise, please no
•BACKTAGGING: have at it! It happens
•AVOIDED TOPICS: nothing I can think of
•PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS:
•CURRENT CANON POINT: almost the end of season 1; he's on his way to the cabin to find Ciri, but for Barge purposes he died in the back of the wagon enroute.
•PHYSICAL DESCRIPTION: Geralt's a pretty intimidating figure at first glance. He's tall and broad, solid muscle built from decades of training and fighting, and covered in ragged scars. He's pale skinned with white hair, yellow/red eyes, and teeth that are a little too pointed for standard human. He favors simple medieval-appropriate attire when not armored, long sleeve loose-fitting shirts and trousers loose enough to move in easily with worn boots, hair usually either loose or tied back enough to keep it out of his eyes. He's rarely completely clean since he spends most of the time on the road without easy access to the appropriate facilities or companions who would complain, but he at least tries to keep his face shaved.
•DEMEANOR: Coarse, gruff, and generally rude in most situations, Geralt moves through the world with all the grace of a trained hunter and a general 'don't fuck with me' attitude.
•ABILITIES: At baseline, Geralt's essentially a human who's been turned up to 13. The various processes he was put through as a child to turn him into a Witcher have amplified natural human ability; he's far more durable, stronger, faster, and dextrous than even the most athletic human of his size and build, with keener hearing and smell and eyes he can adjust himself to be able to see in relative darkness. The processes also make him heal faster (although not significantly so; he still scars and he can still be killed, he just won't bleed out quite as fast and is less likely to be prone to infection), and age slower, and make him immune to just about any poison. He can do simple combat magic, called 'signs' in his world, rudimentary things like conjuring fire or pushing someone back that only last as long as he can maintain the gesture. He's been trained in every form of medieval weapon, and has combat skills equivalent to the most elite military group in terms of brutality, efficiency, and effectiveness. He knows something of herbalism, at least enough to make Witcher elixirs, can recognize what's safe to eat and what isn't in the woods, and knows how to live and survive in the wilderness.
A Witcher's true strength, however, or at least the thing that pushes them even further over the edge into Extra, are the aforementioned elixirs. When drank, they can amplify their abilities even further, from healing to durability to complete control over their bodies. They would be lethal to anyone else, and even so take a toll on Witchers themselves, leaving them exhausted and weak for hours once they wear off.
For Barge purposes, his innate physical abilities will remain the same but his magical ones will be blocked, and he won't come in with any of his elixirs.
•MEDICAL INFORMATION: Geralt's heart beats a quarter the rate of a normal human man's. Additionally, he's got a HELL of a lot of toxin built up in his system. It'll drop the longer he's on the Barge without his elixirs/access to his elixirs, but thanks to the fact he's been subjected to experimentation and repeated exposure it'll never be completely zero, just varying amounts that should kill a normal human.
•CABIN INFORMATION: Yennefer's travel tent; very comfortable and spacious one room space with simple but expensive furnishings, walls that look like fabric but obviously have metal underneath since they're on the Barge. The door's a pretty simple wooden one since tent doors don't lock, old and worn but still plenty sturdy.
•OFFENSIVE SUBJECTS: he's touchy about his upbringing; maybe don't call him a mutant to his face unless you want to get punched. he's also extremely sensitive about his past mistakes, particularly the whole Blavikin incident with Renfri.
IC PERMISSIONS:
•MENTAL: sure! he's not especially resistant in and of itself, although he's capable of fighting it once he realizes what's going on.
•MIMICRY: do itttt
•VIOLENCE: heck yeah
•MAGIC: yup, but if he's got his medallion he'll be afforded a little better immunity to illusion magic
•DEBATE: yessss
•OTHER / NOTES: Any other notes about what you would prefer to happen or prefer to avoid with your character, or a link to your own individual permissions page concerning your character's abilities.
